DotA Heroes Witch Doctor Vol'Jin
Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.
Hero Abilities
![]() | Paralyzing Cask Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds. Level 1: 140 mana, 20 sec cooldown. |
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![]() | Voodoo Restoration Vol'jin focuses his voodoo magic to heal nearby allied units. Voodoo Restoration no longer triggers Essence Aura Level 1: 15 mana, 0 sec cooldown. |
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![]() | Maledict Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds Level 1: 120 mana, 35 sec cooldown. |
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![]() | Death Ward Summons a deadly ward to attack enemy heroes. Level 1: 200 mana, 90 sec cooldown. |
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