Saturday, November 29, 2008

DotA Heroes Lycanthrope Banehallow

Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity.

Hero Abilities

Summon Wolves

Summons 2 Spirit Wolves to fight the Lycanthrope's enemies.
Lasts 55 seconds.

Level 1 - Summons 2 weak wolves.
Level 2 - Summons 2 wolves that have Critical Strike.
Level 3 - Summons 2 strong wolves that have Critical Strike.
Level 4 - Summons 2 very strong wolves that have Critical Strike, and Permanent Invisibility.

Cooldown: 30 seconds.

Level 1: 125 mana, 30 sec cooldown.
Level 2: 125 mana, 30 sec cooldown.
Level 3: 125 mana, 30 sec cooldown.
Level 4: 125 mana, 30 sec cooldown.


Howl

An eerie loud howl grants an inner strength to all player controlled units.
Lasts 16 seconds.

Level 1 - Adds 11 damage to heroes. 4 damage to units.
Level 2 - Adds 22 damage to heroes. 8 damage to units.
Level 3 - Adds 33 damage to heroes. 12 damage to units.
Level 4 - Adds 44 damage to heroes. 16 damage to units.

Cooldown: 35
Manacost: 15/20/25/30

Level 1: 15 mana, 35 sec cooldown.
Level 2: 20 mana, 35 sec cooldown.
Level 3: 25 mana, 35 sec cooldown.
Level 4: 30 mana, 35 sec cooldown.


Feral Heart

Increases the attack damage and speed of the Lycanthrope and his units' .

Level 1 - 10% bonus damage and attack speed.
Level 2 - 15% bonus damage and attack speed.
Level 3 - 20% bonus damage and attack speed.
Level 4 - 25% bonus damage and attack speed.

Passive


Shapeshift

A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, critical strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.

Level 1 - 100 bonus hit points. Lasts 14 seconds.
Level 2 - 200 bonus hit points. Lasts 15 seconds.
Level 3 - 300 bonus hit points. Lasts 16 seconds.

Cooldown: 100/70/40

Level 1: 100 mana, 100 sec cooldown.
Level 2: 100 mana, 70 sec cooldown.
Level 3: 100 mana, 40 sec cooldown.

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